Khromage
I'm a programmer and maker with roots in game development — interests that now span software engineering, electronics, music, and photography. I like understanding how things work at every level of the stack, whether that's a shader, a circuit, or a camera.
Game Development
3D dynamic tower defense, grid-based idler, platformer — projects across a few genres, all in Unity.
Software Engineering
Strong in C# and systems architecture. Branching into web with TypeScript and Next.js.
Hardware & Electronics
Designing and building analog synthesizer circuits, pedal builds, and working as a repair technician.
Photography
Wildlife, nature, macro, and product photography — detail-focused work across a few disciplines.
Explore
Games, hardware builds, infrastructure, and software — the things I've made.
A selection of shots from wherever I've been pointing a camera.
Dev logs and writeups on whatever I'm currently building or figuring out.
Get in touch.