Khromage

I'm a programmer and maker with roots in game development — interests that now span software engineering, electronics, music, and photography. I like understanding how things work at every level of the stack, whether that's a shader, a circuit, or a camera.

Game Development

3D dynamic tower defense, grid-based idler, platformer — projects across a few genres, all in Unity.

UnityC#3DGame Design

Software Engineering

Strong in C# and systems architecture. Branching into web with TypeScript and Next.js.

C#TypeScriptSystems ArchitectureNext.js

Hardware & Electronics

Designing and building analog synthesizer circuits, pedal builds, and working as a repair technician.

Analog SynthesisCircuitsElectronics

Photography

Wildlife, nature, macro, and product photography — detail-focused work across a few disciplines.

WildlifeNatureMacroProduct